Target Data in GAS
What is target data and why should you use it Target data is an ability task in GAS used for sending certain data to and from the server. It's used when you are doing some calculations on clients that
Search for a command to run...
What is target data and why should you use it Target data is an ability task in GAS used for sending certain data to and from the server. It's used when you are doing some calculations on clients that
Note: If you're new to execution calculations, I'd recommend starting with my previous post which covers them in detail, then coming back here. What is attribute capturing and why would you use it At
Why would you make a custom gameplay effect context If you followed my damage pipeline post, you passed in FGameplayEffectContext through your ExecCalc. This post covers how to extend it with your own
What are input tags in GAS and why you should use them Input tags are one way of activating gameplay abilities in GAS. They allow you to easily tie any gameplay ability's activation input to a specifi
What are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are placeholder attributes that act as intermediaries on whic
What are gameplay tags and why should you use them Gameplay tags are essentially FName wrappers, meaning they have a small upfront cost when first created but are very cheap to access and compare afte